Pro Evolution Soccer is really a football (soccer) gaming with legions of fans around the globe. PES games are made for many major consoles including PS3, Xbox 360 console, Wii and PC and so are distributed across all five continents rendering it a global powerhouse. - pes 15 key
Pro Evolution Soccer games have now been around since 1996 when the uniquely titled Goal Storm started the Konami franchise. Along with the FIFA series from Ea (EA) both games go eyeball to eyeball and dominated the football game scene throughout this complete time. PES games have always focused on the playability and likeness to real football, whereas FIFA has predominantly been about being 'official', sacrificing gameplay for licensing and an arcade kind of play.
The franchise has undergone several name changes in Europe and North America, at the moment the games are known as PES accompanied by the subsequent year to release year, and this year's latest installment released this October, will probably be called PES 2013.
The initial name of Goal Storm was kept for starters year, prior to being changed to ISS Pro in 1997. This changed to ISS Pro 98 accompanied by ISS Pro Evolution in May 1999, making this the first time that 'Evolution' had appeared within the title. At this time within the good reputation for the sport, updates weren't released at regular intervals and the first time I used to be brought to the game was in 2001, with the arrival of ISS Pro Evolution 2.
As opposed to Europe and North America, in Japan - home of Konami, Pro Evo has retained the moniker 'Winning Eleven' since inception, using the prefix of 'World Soccer' being added following the first few years.
What made Pro Evo differ from other football games was how a game played. Viewing action was side on and the ball could be kicked in almost any direction, unlike the FIFA games in which any directional shot would always fly towards goal, making the overall game seem staged.
Previous games which stayed true to football, for example Sensible Soccer, had roller views, which meant you played by either accumulating or down the television/monitor screen. Graphics were limited back in the 1990's, but FIFA and Pro Evo started to change this - taking their respective games in numerous directions action wise.- pes 15 key
From your onset Pro Evolution Soccer never had naming rights for your players or teams, so early on in the franchise an editing option was developed in the game. This allowed savvy gamers to edit the gamers and teams, replacing fake names with real ones. I remember spening too much time recreating football strips and renaming every one of the players, until PES fan forums started a trend towards option files and max drives.
These saved option files were created by categories of fans after which uploaded over the internet to forum pages and download sites, to ensure that all fans could quickly save and rename every one of the players in the game. Description of how the should looking players, kits and real names, but it still didn't compare to the state licenses of FIFA, however it didn't have to, players simply wanted a resemblance, as it is always been the game play which brings back fans year on year to Pro Evo.
The bingo play was honed next years as ISS Pro Evolution 2 became Pro Evolution Soccer in 2001. Game play had been tweaked on a regular basis with AI (artificial intelligence) making the sport smarter and also the game speeds changed regularly, sometimes accelerating and then slowing for the next release, as Konami attempted to find the balance. Tackling became more of an art form, instead of just button smashing and training modes were introduced to allow players to rehearse prior to doing things in solid games.
Discussion on PES forums alluded to FIFA getting literally shirty with Konami on licensing issues, by forcing Konami to help make the fake team names a lot more obscure (Manchester United weren't any longer 'Man Red', they were now 'Aragon!'). This provided new challenges for your edit masters and fans always hoped that Konami would battle for your licenses for the following game - to date this still hasn't happened considering PES 2013.
In Pro Evolution Soccer 2 commentators Peter Brackley (voice of Football Italia on Channel 4) and Trevor Brooking were brought to add a new dimension within the realism stakes. Hearing somebody famous talk about your team during play sounded exciting in principle, but limitations in the technology resulted in this could get boring, monotone and quite often, irrelevant.
In comparison, music was introduced to the menu screen, with Queen belting out 'We Will Rock you' and 'We Will be the Champions' amongst other artists and tracks. Music within the menus was obviously a welcome addition when you could often spend a long time negotiating these pages, particularly if you were editing. It's been an element Konami has maintained and improved over time, right until the current, often using small, unheard or unknown groups and providing them a platform to reach people finished their music.